Common Rolls

 
General Perception Wits + Composure
LyingManipulation + subterfuge vs Wits + Subterfuge
or vs. Intelligencee + Empathy (+ Auspex)
Predators TaintResolve + Composure
Detecting liesWits + Subterfuge or Intell + Empathy (+Auspex) vs Manipulation + Subterfuge
Bypass Security

Dex + Larceny, extended (5 - 15 successes needed, each represents 3 minutes of work)

Create Art Intelligence + Crafts (4-15 successes needed, each roll 30 minutes of work)
Exam Crime Scene Wits + Investigation (3 - 10 succeses needed, each roll 10 minutes)
RememberingIntelligence + Composure
Resisting CoercionResolve + Wits or Resolve + Stamina
Solving Enigmas Intelligence + Investigation
Sleight of HandDex + Larceny vs Wits + Composure or Wits + Larceny
ShadowingWits + Stealth vs Wits + Composure or Wits + Larceny
Vehicle Tailing Wits + Drive + Handling vs Wits + Composure
Vehicle Pursuit Dex + Drive + Handling vs Dex + Drive + Handling (extending and contested)
Black Market AcquisitionsManipulation + Streetwise (2 - 10 successes, each roll one day of searching)
DrivingDex + Drive + Handling (car)
SeductionPresence + Persuasion or Manipulation + Persuasion vs Wits + Composure
RepairDex + Crafts (4-10 successes needed, each represents 30 minutes)
InterrogationWits + Intimidation vs Stamina + Resolve (extended and contested, interrogator must equal subjects's wp)
DisguiseWits + Subterfuge vs Wits + Subterfuge (contested)
 
InitiativeOne die, add to inits rating
ClimbingStrength + Athletics (1 success for 10 feet of height)
Catching Objects Dex + Athletics
Foot Chase Stamina + Athletics vs Stamina + Athletics (extended and contested)
GrappleStrength + Brawl minus opponent defense
JumpingStrength + Athletics
Lockpicking Dex + Larceny ( 2 - 12 successes)
Ranged Combat (guns & bows)Dex + Firearms minus target's armor
Ranged Combat (thrown weapons)Dex + Athletics minus target's defense + armor
Close Combat, armedDex + Weaponry minus target's defense + armor