 | |
| General
Perception | Wits
+ Composure |
| Lying | Manipulation
+ subterfuge vs Wits + Subterfuge or vs. Intelligencee + Empathy (+ Auspex)
|
| Predators
Taint | Resolve
+ Composure |
| Detecting
lies | Wits
+ Subterfuge or Intell + Empathy (+Auspex) vs Manipulation + Subterfuge |
| Bypass
Security | Dex
+ Larceny, extended (5 - 15 successes needed, each represents 3 minutes of work) |
| Create
Art | Intelligence
+ Crafts (4-15 successes needed, each roll 30 minutes of work) |
| Exam
Crime Scene | Wits
+ Investigation (3 - 10 succeses needed, each roll 10 minutes) |
| Remembering | Intelligence
+ Composure |
| Resisting
Coercion | Resolve
+ Wits or Resolve + Stamina |
| Solving
Enigmas | Intelligence
+ Investigation |
| Sleight
of Hand | Dex
+ Larceny vs Wits + Composure or Wits + Larceny |
| Shadowing | Wits
+ Stealth vs Wits + Composure or Wits + Larceny |
| Vehicle
Tailing | Wits
+ Drive + Handling vs Wits + Composure |
| Vehicle
Pursuit | Dex
+ Drive + Handling vs Dex + Drive + Handling (extending and contested) |
| Black
Market Acquisitions | Manipulation
+ Streetwise (2 - 10 successes, each roll one day of searching) |
| Driving | Dex
+ Drive + Handling (car) |
| Seduction | Presence
+ Persuasion or Manipulation + Persuasion vs Wits + Composure |
| Repair | Dex
+ Crafts (4-10 successes needed, each represents 30 minutes) |
| Interrogation | Wits
+ Intimidation vs Stamina + Resolve (extended and contested, interrogator must
equal subjects's wp) |
| Disguise | Wits
+ Subterfuge vs Wits + Subterfuge (contested) |
 | |
| Initiative | One
die, add to inits rating |
| Climbing | Strength
+ Athletics (1 success for 10 feet of height) |
| Catching
Objects | Dex
+ Athletics |
| Foot
Chase | Stamina
+ Athletics vs Stamina + Athletics (extended and contested) |
| Grapple | Strength
+ Brawl minus opponent defense |
| Jumping | Strength
+ Athletics |
| Lockpicking |
Dex + Larceny ( 2 - 12 successes) |
| Ranged
Combat (guns & bows) | Dex
+ Firearms minus target's armor |
| Ranged
Combat (thrown weapons) | Dex
+ Athletics minus target's defense + armor |
| Close
Combat, armed | Dex
+ Weaponry minus target's defense + armor |