Discipline | Cost | Dice
Pool | Possible
Modifiers | Notes |
| Animalism |
| Feral
Whispers | -- | Man
+ Animal Ken + Animalism | +1
predatory animal, +1 can assume form of that animal, +1 uses native tongue, -1
reptile or bird, -3 insect or fish | |
| Obedience | -- | Pres
+ Animal Ken + Animalism | +1
predatory animal, +1 has used feral whispers, -1 bird or snake, -1 contradicts
animal's nature, -1 animal is a ghoul, -3 insect of fish, -3 order is suicidal | |
| Call
of the Wild | 1
Vitae | Pres
+ Animal Ken + Animalism | Once
called, you get a +x modifer to Feral whispers and obediance (x = successes on
call roll), -2 bad weather | |
| Subsume
the Lesser Spirit | 1
Vitae | Man
+ Animal Ken + Animalism | +
1 predatory animal, +1 used feral whispers, +1 can assume form of that animal
, -1 bird or snake, -1 ghoul, -1 fish or insect | Must
spend 3 wp to completely overcome animal nature |
| Leashing
the Beast | | Man
+ Empathy + Animalism vs Comp + BP (to affect another ) or Man + Empathy + Animalism
(to affect oneself) | +1
for knowng character's vice or virtue, +2 for blood tie, -2 if character is already
in frenzy | Can
be used on self or others |
| Auspex
|
| Heightened
Senses | -- | No
roll | | Can
affect one or all senses |
| Aura
Perception | -- | Intell
+ Empathy + Auspex - Subject's Composure | +2
blood ties, -1 primary color, -2 color patttern, -3 subtle shifts, (no mod shows
only pale bright or weak) | 0
mods only shows shade (pale or bright or weak) |
| The
Spirit's Touch | -- | Wits
+ Occult + Auspex Wits + Occult + Auspex vs Resolve + BP | +2
blood ties, +1 used on object before, 0 recent and intense, -1 recent but mild,
or old and intensem, -2 emotiaonally shallow, long forgotten, -3 disconnected
or spiritually muted | |
| Telepathy | 1
WP | Intell
+ Socialize + Auspex - Subjects Resolve | +
2 blood ties, 0 project single thought, -1 probe surface thoughts, -1 for each
derangement the subjects has, -2 digging for one piece of data, -3 searching for
buried memory | no
cost if used on mortal |
| Twilight
Projection | 1
WP | Intell
+ Occult + Auspex | To
spot, Wits + Investigation + Auspex (spotter) vs Resolve + Occult + Auspex | |
| Dominate |
| Command | -- | Intell
+ Intimidation + Dominate vs Resolve + BP | +
2 blood ties | |
| Mesmerize | -- | Intelligence
+ Expression + Dominate vs Resolve + BP | +2
blood ties | |
| The
Forgetful MInd | -- | Wits
+ Persuasion + Dominate - Resolve | +2
bloodties, -2 distant memories | Each
roll is 5 minutes, 1-100 successes needed. |
| Conditioning | 1
WP | Wits
+ Subterfuge + Dominate vs Resolve + BP | | each
roll requires WP spend, each roll represents a week, 6-15 successes needed |
| Possession | 1
WP | Intelligence
+ Intimidation + Dominate vs Resolve | +
2 bloodties | Must
roll to stay awake during the day |
| Majesty |
| Awe
| -- | Presence
+ Expression + Majesty (number of successes must exceed target's composure) | -
One person, -1 two people, -2 six people, -3 20 people, -4 crowd | All
Majesty effects, except Sovereignity, can be resisted for a turn with a Composure
roll and the expenditure of WP. Vampires add BP to this roll to resist for a turn.
Vampires of higher BP resist for an entire scene. |
| Revelation | 1
Vitae | Man
+ Persuasion + Majesty vs Composure + BP | +3
subject is a thrall, +3 subject already under entrancement, +2 subject already
awed, +2 second stage vinc, +1 first stage vinc, -1 subject is an enemy, -1 user
has inflicted violence or harm on subject | |
| Entrancement | -- | Man
+ Empathy + Majesty vs Composure + BP | +2
blood tie, -3 user has already entranced target in the last week | |
| Summoning | 1
Vitae | Man
+ Persuasionn + Majesty vs Composure + BP | +3
subject is loyal, +2 blood tie, +1 subject is friendly, summoner knows exactly
where subject is, -1 summoner has no idea where subject is, -1 subject resents
being summoned or dislikes summoner, -3 subject is more than 500 miles away, -3
subject has urgent busines elsewhere or reviles the summoner | Target
knows exactly who calls them. |
| Sovereignity | 1
WP per scene | Presence
+ Intimidation + Majesty vs Composure + BP | +3
challenger is a thrall to user, +2 blood tie, +2 second stage vinc, +1 first stage
vinc, +1 challenger has already attempted and failed an attack during the scene | Always
on, the roll is only called for in terms of resisting its power |
| Nightmare |
| Monstrous
Countenance | -- | Presence
+ Intimidation + Nightmare vs Composure + BP | +
2 blood ties | |
| Dread |
-- | Manipulation
+ Empathy + Nightmare vs vs Composure + BP | +
2 blood ties | Victims
get -2 penalty on all actions, can't spend wp to gain dice. If user attacks or
uses another discipline or dodges, power is negated. |
| Eye
of the Beast | 1
Vitae | Presence
+ Empathy + Nightmare vs Composure + BP | | Mortal
become paralyzed, Vamps rotz if user gets the most successes. If user and target
tie, vampire frenzies |
| Shatter
the Mind | 1
WP | Man
+ Empathy + Nightmare vs Composure + BP | | Once
used successfully, can't be used again on the same target in the scene. Success
= actions for victim are at -1, loss of a WP point, gains mild derangement, Ex.
Success = complete unconsciousness, loss of WP dot |
| Mortal
Fear | 1
WP | Presence
+ Intimidation + Nightmare MINUS Composure | | Each
success inflicts a point of lethal damage. each success costs the target a WP
point Can't be
used again in the same scene. Ex. Success results in loss of WP dot |
| Obfuscate |
| Touch
of Shadow | -- | Wits
+ Larceny + Obfuscate | mods
apply to size of object +2 for tiny, -5 for larger than vamp | Can't
hide behind "hidden" objects |
| Mask
of Tranquility | -- | always
on, no roll (can be turned off) | | Aura
appears normal, no Predator's Taint |
| Cloak
of Night | -- | Intell
+ Stealth + Obfuscate | +1
character is by himself when power is activated, 0 vanish in front of one witnesss,
-1 for each additional witness | |
| The
Familiar Stranger | -- | Wits
+ Subterfuge + Obfuscate vs Resolve + BP | +2
knows who the subject expects to see, +2 blood tie | |
| Cloak
the Gathering | -- | Intell
+ Stealth + Obfuscate | +1
group is alone, 0 single witness, -1 for each witness, -1 for each individual
beyond the obfu dots posessed | Can
hide one extra individual per dot of obfu, |
| Protean |
| Aspect
of the Predator | -- | No
roll | | If
user is of lower blood potency, treat as equal. (Meetings only) |
| Haven
of Soil | 1
Vitae | No
roll | | 3
xp to choose another substance besides soil (water, stone, wood) asphalt) |
| Claws
of the Wild | 1
Vitae | No
roll | | +1
to attack |
| Shape
of the Beast | 1
Vitae | No
Roll | | 1
action to change, 3 xp for additional forms |
| Body
of Spirit | 1
Vitae | No
roll | | 1
action to change, |
|
| Celerity | 1
Vitae per turn | No
roll | Celerity
dots subtract dice from all attacks, including firearms Celerity dots add to
inits rating Speed (1 + cel dots) x speed rating |
| Resiliance | 1
Vitae per scene | No
Roll | Each
dot increases stamina by one and health dots Downgrades agg damage to lethal
damage equal to number of Resiliance dots
|
| Vigor | 1
Vitae per scene | No
Roll | Increases
strength by one per dot of vigor Affects speed and jump |